Errata

  • Men & Mutants, Pg.44: Heavy Crossbow should deal 3-8 damage, while the Light Crossbow should deal 2-7 damage. 
  • As of August 29th Errata has been updated for all customers who have the PDF version of the game. I have also added a couple things from the Radioactive Boogaloo. I am also waiting on the proofs for the new Hardback Single Version of B&B. Once those come in I will be extending a one time use 50% off discount to all customers who have bought either the Hardbacks already, the 4 Booklets, or the Box Set of the game. I wanted to say thank you to all of y'all that have been supporting me this far. The little game I thought was only gonna be seen by like 30 people in my home town, has now grown quite big. It is surreal.
  • Wands & Staves percentage fix: 49-54 = Paralyzation Wand, 55-60 = Fireballs Wands
  • Half Caster Prime Requisite should be Intelligence or Strength, not Charisma or Strength
  • Advancement

    When a threshold of XP is met for your character’s specific class, they become eligible for a level-up. Leveling up must be done within a safe area such as a town, city, or the player’s keep. It may not be undertaken at a campsite, or in the wilderness. A number of days is required to train for the next level, equal to 1d4+1 days per level being reached. For example a level 3 Fighting-Man training to reach level 4 must spend 4d4+4 days training to make this possible. Of course as is every rule, this may be changed by the Referee. This is to a maximum of 10d4+10

    When a Character finishes training and does advance in level, they roll their class’s HD, and add their Constitution modifier to determine how many additional Hit Points they gain, with a minimum of 1. They then consult the class chart to adjust their THAC0, and update their Base Saves. They then add any other benefits given by the class. (see experience in Vol 4