Radioactive Boogaloo Changelog

Changelog for Radioactive Boogaloo as of July 18th:

Added Mecha Ronin Class

Added Robot Slayer Class

Added Robots as a Race

Added Helm of Murder Death Kill Item

Added Item Identification Tables

Fixed various typos

Changelog for Radioactive Boogaloo as of July 20th:

Added Permanent Wounds Table to pg. 38-39

Changelog for Radioactive Boogaloo as of July 20th (fixed a quick typo):

Typo on Chimera Monk Devour Ability fixed

Changelog for Radioactive Boogaloo as of July 21th:

Added Link to Calendar

Added Alternate Methods of Initiative

Added Mordecai the Merchant & Dr. Gor Quote

Changelog for Radioactive Boogaloo as of July 22nd:

Typos fixed on the Permanent Wound Table

Added Languages of Firnum on pg. 15

Changelog for Radioactive Boogaloo as of July 23rd:

Added Black Necromantic Rituals on pg. 56

Changelog for Radioactive Boogaloo as of July 24th:

Various Typos

Changelog for Radioactive Boogaloo as of July 31st:

Various Typos

ADDED RADIOACTIVE BOOGALOO 2

Both will be updated. Radioacive Boogaloo 1 is now focused on typo fixing, and tweaking whats already there. New content will arrive in Radioactive Boogaloo 2.

Changelog for Radioactive Boogaloo 2 as of July 31st:

RB2: Added the Mage-Slayer Class

RB2: Added the Starbarian Dragonslayer Class

RB2: Added the Sorcerers of Blood & Godflesh Class

RB2: Added the Daemonblood Race

RB2: New Laser Weapon Rules

RB2: An Alternate Grappling System

RB2: New Monsters

RB2: Lycanthropy

RB2: Explosives

RB2: Expanded Weapons

RB2: Gemstones

Changelog for Radioactive Boogaloo 1 & 2 as of August 8th 2025:

RB1 & RB2: Fixed Typos

RB2: Advancing Beyond 10th level  page 22

RB2: Reputation page 23

RB2: Patron Play page 24

RB2: Sample Orders page 25

RB2: Administering Experience page 27

Changelog for Radioactive Boogaloo 1 & 2 as of August 31st 2025:

RB1 & RB2: Fixed Typos

Some content moved from RB1 & RB2 to the core game, these include the xp charts, advancement past 10th level, the trap/treasure charts, rituals, some monsters, permanent wounds, item identification, etc. I will be leaving this bit of content in the boogaloos as well, that way no one has to update their copy of the game. Thank you all and I am excited for more updates moving forward.

Other content has been moved to Radioactive Boogaloo 1